An underground bunker, slowly deteriorating, is used once again during a crisis. Electricity is supplied through a hap-hazard rigging of electric cables. Tools used; Valve's Hammer Editor, rendered in Source Engine, Custom Game.
In a dark future The London Underground lies in ruins. One station, saved from decay through use of hap-hazard buttresses and a roughly rigged electrical system waits for a special passenger. Tools used; Valve's Hammer Editor, 3DSMax, Adobe Photoshop (custom models and textures) , rendered in Source Engine, Custom Game.
A Japanese castle at night. Tools used; Valve's Hammer Editor, Adobe Photoshop (custom textures) , rendered in GLDSRC Engine, Counter Strike 1.6.
The polluted metropolis of the future. A bridge connects two buildings and a ship passes by. Tools used; Valve's Hammer Editor, rendered in Source Engine, Half-Life 2.
A garden leads down to a Romanesque pool. Tools used; Valve's Hammer Editor, rendered in Source Engine, Counter Strike Source.
Storage crate model and texture. Tools used; 3DSMax, Photoshop, rendered in 3DSMax.
Walkie-Talkie texture . Tools used; Photoshop, rendered in 3DSMax.